Options
All
  • Public
  • Public/Protected
  • All
Menu

Class Transform

Hierarchy

  • Transform

Index

Constructors

constructor

Properties

Private dirty

dirty: boolean = false

m

m: number[] = ...

Methods

copy

copyInto

decompose

  • decompose(): Offset & { rotation: number; scaleX: number; scaleY: number; skewX: number; skewY: number }
  • convert transformation matrix back into node's attributes

    method
    name

    Konva.Transform#decompose

    Returns Offset & { rotation: number; scaleX: number; scaleY: number; skewX: number; skewY: number }

getMatrix

  • getMatrix(): number[]

getTranslation

  • getTranslation(): Offset

invert

multiply

point

  • point(point: Offset): Offset
  • Transform point

    method
    name

    Konva.Transform#point

    Parameters

    • point: Offset

      2D point(x, y)

    Returns Offset

    2D point(x, y)

reset

  • reset(): void

rotate

scale

setAbsolutePosition

  • setAbsolutePosition(x: number, y: number): Transform
  • set to absolute position via translation

    method
    name

    Konva.Transform#setAbsolutePosition

    author

    ericdrowell

    Parameters

    • x: number
    • y: number

    Returns Transform

skew

translate

Generated using TypeDoc