Private Readonly #env
#env: { angleMode: AngleType; aspectRatio: number | "auto"; attributeContext: { alpha: boolean; desynchronized: boolean }; clear: boolean; colorMode: ColorType; context2dCaching: null | CanvasRenderingContext2D; doFill: boolean; doStroke: boolean; existsPreload: boolean; fillColor: string; idFrame: null | number; loop: boolean; pmouseX: number; pmouseY: number; preventTouch: boolean; realMouseIsPressed: boolean; rectMode: RectMode; rotate: { now: number; sum: number }; scale: HightTransform; stopTouch: boolean; strokeColor: string; translate: HightTransform; useFloatPixel: boolean } = ...
Type declaration
angleMode: AngleType
aspectRatio: number | "auto"
attributeContext: { alpha: boolean; desynchronized: boolean }
alpha: boolean
desynchronized: boolean
clear: boolean
colorMode: ColorType
context2dCaching: null | CanvasRenderingContext2D
doFill: boolean
doStroke: boolean
existsPreload: boolean
fillColor: string
idFrame: null | number
loop: boolean
pmouseX: number
pmouseY: number
preventTouch: boolean
realMouseIsPressed: boolean
rectMode: RectMode
rotate: { now: number; sum: number }
scale: HightTransform
stopTouch: boolean
strokeColor: string
translate: HightTransform
useFloatPixel: boolean